Skills

Each character starts with 5 skill points and these can be spent in any manner in order to customise your character to the level that you wish. Most skills cost 1 skill point, exceptions are detailed where required.

Some clans are restricted or have access to skills. Not all clans are equal and not all characters will be equal. Consider the character and background that you want to play and then tailor the skills to fit.

Advancement comes from in game resources so choose your starting skills carefully.

Free Skills

Each character gets 1 free skill according to their clan in addition to their 5 skill points.

Combat Skills

All characters have the ability to use a dagger with no need for a skill pick. Any further combat abilities must be purchased.

Armour and weapons degenerate between events and must be restored by the use of the relevant Repair skill.

Blacksmith Skills

Other skills

Magic Skills

The ability to cast magic spells comes through a pick of a designated Realm Magic skill. Each Realm Magic skill allows the ability to cast two spells from the Realm. If the caster wishes to cast any further spells The Realms are; Earth, Fire, Air, Water, Blood and Mind. The choice of Earth magics precludes the choice of Air magic and vice versa. The choice of Fire magic precludes the choice of Water magic and vice versa.

Religious Skills

Religious skills represent years of study and mediation on one's beliefs and therefore cost more skill points to learn. Although the majority of the religious clans (Greyfriars/Blackfriars/Whitefriars) are based in Christianity there is no reason why a character may not learn religious skills from another religion.