Combat & Health

Hits

All characters start with one hit per location. Armour, magic and skills may increase the number of hits you have per location. Locations are head, body, left arm, right arm, left leg and right leg.

If you are struck in a location you lose one hit from that location.

When you reach zero hits at any location then you are Incapacitated.

If you become Incapacitated from body wounds then you are also Unconscious.

If you become incapacitated from limb wounds then you remain semi-conscious but are unable to move or shout, though you are able to speak.

Health 

Incapacitated: Should you become incapacitated, you have one minute until you have lost enough blood to require full medical treatment. If someone stabilises you before that minute has passed then you will be groggy for a further five minutes but there will be no further consequences.

Critical: If that minute passes without stabilisation then you will require treatment. This can come from skills or magic. When you require treatment, the medic or magician will undertake their roleplay and then draw a bead from your health bag; this will identify whether you live or die from your injuries dependent upon the colour drawn (and any magic or skills that you or the healer are currently subject to).

Dead: If 10 minutes (600 seconds) pass whilst in a critical condition without any treatment

Unconscious: If you are unconscious you will be prone and completely unaware of your surroundings. If you are not Incapacitated or Critical you can be woken up by another with 10 seconds of suitable RP (Shouting, gentle shaking, etc).

Loss of Health Beads

There are various ways you can lose health beads, though curses, Velvets etc. The following is a guide for how this will affect your character: